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Seeing art in a new way: VR tools let characters jump right in

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A scene From SoKrispyMedia’s “Do Not Touch” VR Video

Do Not Touch GIF

Visual effects this advanced usually require physical equipment like green screens that can be costly and difficult to set up. SoKrispy, however, was able to achieve many of the effects in post-production with Google’s Jump VR Video suite, along with Adobe Creative Suite, Unreal Engine, and Autodesk 3DS Max.

To make it look like the actors were actually inside the pictures, SoKrispyMedia used Jump’s "high-quality stitching" option, a feature that lets creators achieve a green screen effect without needing a physical screen. They also utilized this feature in one of their earlier works, “Video Game Vehicle,” after discovering in post-production that the physical green screen they had used while filming wasn’t big enough. High-quality stitching let them “fix it in post” with a few clicks, rather than spending days reshooting with a wraparound green screen.

Jump’s high-quality depth maps allow creators to get a green screen effect without a physical green screen

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So how does this feature work? In addition to producing higher quality stitches, it lets creators generate razor-sharp depth maps that estimate the distance (or depth) of every pixel in the scene. This enables the use of editing software like Adobe Premiere or After Effects to extract elements or even composite a new scene in the background, all without a physical screen or meticulous manual rotoscoping. And in the latest release of After Effects, our partners at Adobe have made it even easier to leverage Jump's depth maps in post-production.

Generating depth maps in Jump Manager gives you more flexibility in post-production

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Side by side still of CG object’s from Video Game Vehicle with and without image based lighting

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Another scene From “Do Not Touch”

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