Research shows that while half of all mobile game players are women, only 23 percent of them think there’s equal treatment and opportunity in the industry. In order to promote women as players and creators, Change The Game empowers the next generation of game makers so all players can feel represented and engaged.
Our annual Design Challenge encouraged teenagers nationwide to design an original game. We received over 1,500 entries and selected five finalists, who worked with Girls Make Games. These winning games are now available for download on Google Play.
Read more about our finalists, their vision, and the inspiration behind their games below:
Grand prize winner: Anna, 18 years old, from New York.Anna was inspired to create Brightlove when she noticed a lack of active intervention by her peers in situations when someone was being bullied or hurt. Brightlove encourages players to be kind and to take action, rather than being mere bystanders. A refreshing contrast to the violence that often permeates mobile games, Brightlove encourages positive actions and rewards kindness.
Bridgette, 16 years old, from Washington.
Bridgette had been toying with the idea of Lune for quite some time, but Change The Game “gave her the push she needed to bring her thoughts to life.” She wanted to create a game that combined both entertaining mechanics while also telling a powerful narrative. Lune takes place in a distant future where humanity has achieved deep space travel and created sentient AI. The player is prompted to make choices that will dictate her performance, battle options, and ultimately decide her fate.